Oh, and its combat was universally considered to be clunky, with every fight dragging down the pace of the five-to-six hour adventure. The parkour that made it a cult-hit often tunneled the player into a single path, often forgoing any sense of experimentation to focus on sheer mastery. First and foremost, its story, which was told through Esurance-style cartoon cutscenes, was forgettable at best and awkward at worst. ![]() It’s easy to go back and look at the first Mirror’s Edge with rose-colored glasses, but if you’ve played it recently, you know that it had some pretty major flaws.
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